Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. Utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer. This games requires a lot of strategy and customization in order to win battles. The Demon Queen is your goal and you’re determined to defeat her! In this game, you play as a male adventurer, freshly graduated from the school of warriors! You must venture across the home continent of the monster girls, in an attempt to get rich or get fucked into submission trying. Monster Girl Dreams is a text-based battle-fuck RPG and is currently being developed.
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In the meanwhile, check Aiko’s file for an example of Image Sets, containing multiple full sets of layers to swap between.Īlternatively, you can give a blank array if you intend to use a text based card description.Genre: Monster Girls, Battle-Fuck RPG, Reverse Rape, Strategy They can ranging from minor to drastic changes in character presentation for immense ease of use when swapping between certain looks in various scenarios. Which can let you set preset image layer setups for especially complex characters.
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Note that the body layer doesn’t need to be first, you can put layers behind it, such as with Amber for her cloak.Ī more in-depth explanation and tips on the topic out of the scope of this page will be given in the future, such as how to use Image Sets, So make sure everything is in the desired order to display correctly. Layers are displayed in the order they are added into the "pictures": array, Name of the image in the layer to be called in functions.Ĭhanges the alignment of the image on the x axis.Ĭhanges the alignment of the image on the y axis. The "Images": key features an array where all the images for the layer go, each image being contained in an object. You generally wont need to have this feild in the file at all, as it only needs to be there for the turning on of this feature.Īdditionally when using Player “Yes”, you need to have another seperate image layer with “Player”: “Silhouette” for the game to auto swap to if the player has set the appearance as a silhouette. Informs the game to recolor the target based on the player appearance set. Check Shizu and Elly for an example.Ĭhanges the alignment of the layer on the x axis.Ĭhanges the alignment of the layer on the y axis. Any images with matching name fields will sync up. Put the name of another layer here to overlay this one on it.
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The x and y align of this layer dictates the x and y of every other layer. Monster Girl Dreams V23.8b Change Log Monster Girl Dreams » Devlog 197 days ago by Threshold (ThresholdMGD) Share this post: V23.8b Change Log Remember to update your save in town square. Whether it is a scene, also ensuring it is centered on the screen, ignoring x and y align Whether the layer can never be turned off and instead always get the first image. Whether the layer is on by default when the character is first displayed Name of the layer for functions to call upon. There is a lot of keys to unpack for each object layer, so here is a brief overview: Or Lillian in the above code-block, who has them combined, making The "pictures": key contains an array of objects, each representing a functional layer of images for the character.įor example, one object for the body layer, and another for the expressions, would be a basic setup.